Second Life is overhyped and it's growth is levelling off.
virtuallibrariesinteract.info
Advantages of having a presence in Second Life
- learn a new interface
- understand users who game
- breakdown professional isolation
- increase coding skills (creating objects)
- fun creative expression
- collaborative learning community
- network about real life library topics
- expert professional support
- nimble thinking and adaptable
What works in Second Life
- events
- reference desk
- casual get togethers
- outdoor settings
- friending and using network
- collaborations around subject matter, not geography
- volunteers working on their own interests
What doesn't work
- static collections, no people
- closed off buildings
- clickable objects
- solo exploration
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As stated elsewhere Kathryn has my dream job title (Emerging Technologies Specialist) and it's easy to see why her bosses would want her to have this title. She gave a great presentation, introducing us to Second Life librarianship, and showed us a lot of the 'trial and error' type experimentation they went through when building their second life presence.
I've been on Second Life for a while but this presentation energised me into going back to 2nd life and exploring it in more depth than I had dones previously.
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